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These instructions are for using Appoxee SDK with Adobe Air applications.

The ANE was created on FB 4.7 using Air Compiler 19.

The code samples are in ActionScript under an ActionScript Mobile Project. 

Prerequisite : Having an Appoxee Application setup properly with everything that is needed for creating an Android Application, as explained here


The ANE file contains :

A. The Appoxee SDK jar file

B. The Appoxee ANE jar file

C. The Appoxee SDK resources 

D. 3rd Party libraries :

  1. android-support-v4
  2. android-support-v7-appcompat
  3. FlashRuntimeExtensions
  4. ormlite-core-4.48
  5. ormlite-android-4.48


Google Play Services and Adobe Air

Be advised :

The ANE file does not contain Google Play Services. Google Play Services needs to be added to your project in 1 of 2 ways :

  1. To be included in your own ANE (if such exists)
  2. To download an ANE that already contains it. for example : https://github.com/myflashlab/common-dependencies-ANE

 

 

Integration Instructions : 

  1. Download the ANE+SWC files from the Appoxee Download Page.
  2. Create a new ActionScript Mobile Project, as shown in the image.
  3. Name your project , as shown in the image.
  4. In the new project's dialog under Mobile Settings tab, mark the following permissions : INTERNET , WRITE_EXTERNAL_STORAGE, WAKE_LOCK, ACCESS_NETWORK_STATE , as shown in the image. Make sure that "Google Android" is ticked under "Target Platforms"
  5. in the new project's dialog under Build Paths tab, in the Library Path tab, Add the Appoxee SWC. add other SWC files if you use other 3rd party libs.
  6. in the new project's dialog under Build Paths tab, in the Native Extensions tab, Add the Appoxee ANE. add other ANE files if you use other 3rd party libs.
  7. After the project is generated, go into it's properties, into ActionScript Build Package ->Google Android and tick all the checkboxes of the ANE, including Appoxee's . Press OK.
  8. In your app's XML file , inside the Android tag you will find the Android Additions. Add the following code before the </manifest> tag : 

    Manifest Additions
    ...
    <permission android:name="air.DemoApp.permission.C2D_MESSAGE" android:protectionLevel="signature" />
    <uses-permission android:name="air.DemoApp.permission.C2D_MESSAGE" />
    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
    
    <application>
    
    	 <meta-data android:name="com.google.android.gms.version"
      	  android:value="@integer/google_play_services_version" />
    
       	 <service android:name="com.appoxee.gcm.PlayIntentService" />
    	 <!-- REQUIRED for C2DM -->
    
            <receiver
                android:name="com.appoxee.gcm.PlayBroadcastReceiver"
                android:permission="com.google.android.c2dm.permission.SEND" >
    
                <!-- Receive the actual message -->
                <intent-filter>
                    <action android:name="com.google.android.c2dm.intent.RECEIVE" />
                    <category android:name="air.DemoApp" />
                </intent-filter>
    
                <!-- Receive the registration id -->
                <intent-filter>
                    <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
                    <category android:name="air.DemoApp" />
                </intent-filter>
            </receiver>
     </application> 
  9. In your app's main .as file , add the following code : 

    Code into your main .as file
    //Add this to imports : 
    import com.appoxee.AppoxeeANE;
    ...
    
    //Add this to class : 
    private var _appoxeeANE:AppoxeeANE;
    
    //Add the class's constructor : 
    
    _appoxeeANE = new AppoxeeANE("YOUR_APPOXEE_APP_KEY","YOUR_APPOXEE_SECRET_KEY");
    
    ...
    
  10. This conclude the basic integration of the ANE. Click here to see API usage.

 

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