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Preface : 

1. Make sure that the MonoDevelop Target Framework for compilation is Mono / .NET 3.5

2. GooglePlayServices version must be at least 8.1.

 3. The plugin will work from Appoxee Android SDK 2.6.1 and onwards.

Integration Instructions : 

Phase 1
  1. Download the Appoxee Android Unity Plugin Zip file for the Download Page.
  2. Extract the zip file to path : UnityProjectName/Assets
  3. Make sure this is the directory structure : 
    1. UnityProjectName/Assets/Plugins/AppoxeeAndroidBridge.cs 
    2. UnityProjectName/Assets/Plugins/IAppoxeeCallable.cs 
    3. UnityProjectName/Assets/Plugins/Android/appoxee-sdk.jar 
    4. UnityProjectName/Assets/Plugins/Android/appoxee-unity-plugin.jar 
    5. UnityProjectName/Assets/Plugins/Android/AppoxeeSDK 
    6. UnityProjectName/Assets/Plugins/Android/AppoxeeSDK/AndroidManifest.xml 
    7. UnityProjectName/Assets/Plugins/Android/AppoxeeSDK/project.properties 
    8. UnityProjectName/Assets/Plugins/Android/AppoxeeSDK/libs 
    9. UnityProjectName/Assets/Plugins/Android/AppoxeeSDK/res 
    10. UnityProjectName/Assets/Plugins/Android/google-play-services_lib 
  4. Make sure that you replace in AndroidManifest.xml the "YOUR_PACKAGE_NAME" placeholder to your reverse-domain package name as you set in the Unity IDE
  5. Open your Unity project.
Phase 2
  1. In your main Script, declare a variable from the type AppoxeeAndroidBridge
  2. In your main script , in your onEnable() method , init the AppoxeeAndroidBridge using : AppoxeePlugin = AppoxeeAndroidBridge.CreateAppoxeeAndroidBridge(this, "YOUR_SDK_KEY", "YOUR_SECRET_KEY");
  3. API Samples can be seen in the following link


 



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