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Acknowledgments 

  • The ANE was created on FB 4.7 using Air Compiler 19.
  • Appoxee SDK Version used by this plugin is 2.6.1.

Prerequisites

  • Having an Appoxee Application setup properly with everything that is needed for creating an Android Application, as explained here

ANE Package Content

  • Appoxee SDK Jar file
  • Appoxee ANE jar File
  • Appoxee SDK Resources
  • 3rd Party Libraries & Resources : 
    • android-support-v4
    • android-support-v7-appcompat
    • play-services-gcm & it's dependencies

Integration Instructions : 

  1. Download the ANE+SWC files from the Appoxee Download Page.
  2. Create a new ActionScript Mobile Project, as shown in the image.
  3. Name your project , as shown in the image.
  4. In the new project's dialog under Mobile Settings tab, mark the following permissions : INTERNET , WRITE_EXTERNAL_STORAGE, WAKE_LOCK, ACCESS_NETWORK_STATE , as shown in the image. Make sure that "Google Android" is ticked under "Target Platforms"
  5. in the new project's dialog under Build Paths tab, in the Library Path tab, Add the Appoxee SWC. add other SWC files if you use other 3rd party libs.
  6. in the new project's dialog under Build Paths tab, in the Native Extensions tab, Add the Appoxee ANE. add other ANE files if you use other 3rd party libs.
  7. After the project is generated, go into it's properties, into ActionScript Build Package ->Google Android and tick all the checkboxes of the ANE, including Appoxee's . Press OK.
  8. In your app's XML file , inside the Android tag you will find the Android Additions. Add the following code before the </manifest> tag : 

    Manifest Additions
    ...
    <permission android:name="air.DemoApp.permission.C2D_MESSAGE" android:protectionLevel="signature" />
    <uses-permission android:name="air.DemoApp.permission.C2D_MESSAGE" />
    <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
    
    <application>
    
    	 <meta-data android:name="com.google.android.gms.version"
      	  android:value="@integer/google_play_services_version" />
    
       	 <service android:name="com.appoxee.gcm.PlayIntentService" />
    	 <!-- REQUIRED for C2DM -->
    
            <receiver
                android:name="com.appoxee.gcm.PlayBroadcastReceiver"
                android:permission="com.google.android.c2dm.permission.SEND" >
    
                <!-- Receive the actual message -->
                <intent-filter>
                    <action android:name="com.google.android.c2dm.intent.RECEIVE" />
                    <category android:name="air.DemoApp" />
                </intent-filter>
    
                <!-- Receive the registration id -->
                <intent-filter>
                    <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
                    <category android:name="air.DemoApp" />
                </intent-filter>
            </receiver>
     </application> 
  9. In your app's main .as file , add the following code : 

    Code into your main .as file
    //Add this to imports : 
    import com.appoxee.AppoxeeANE;
    ...
    
    //Add this to class : 
    private var _appoxeeANE:AppoxeeANE;
    
    //Add the class's constructor : 
    _appoxeeANE = new AppoxeeANE("YOUR_APPOXEE_APP_KEY","YOUR_APPOXEE_SECRET_KEY",handleIncomingPushMessage);
    ...
     
    //Add this method to get notified when push messages arrive to the device
    private function handleIncomingPushMessage(payload:String):void {
    			trace("Handle Incoming Push Message Called with : "+result);
    			//handle push payload in callback
    }
    

    Push Notification Callback and Extra Fields Parsing

    The method handleIncomingPushMessage() id the method that will be called every time a push notification will be received by the device. Further explanation on using the Incoming Push Notification Callback Method can be found here.

  10. This conclude the basic integration of the ANE. Click here to see API usage.

 

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