This part of the documentation extends the integration process of Appoxee's native library into the Unity3D world.
...
Your MainCameraScript class must implement IAppoxeeCallable in order to receive the results of the API calls.
- Your MainCameraScript class should hold a member of the AppoxeePlugin in order to use the different API calls after initializing it, using the Factory method.
In order to initialise the Appoxee Unity Bridge, call AppoxeePlugin.CreateAppoxeeUnityBridge() , passing it your gameObject, Your SDK Key & Secret Key. Do so in your onStart() method.
Warning title SDK Key & Secret - Do Not Confuse Platforms! Make sure the Key & Secret under your iOS Application in the Appoxee Dashboard is used for your iOS Unity App.
Make sure the Key & Secret under your Android Application in the Appoxee Dashboard is used for your Android Unity App.
Do not mix between them!- In your onStart() method, call AppoxeeReportActivate() in order to signal to the SDK that the App is now in foreground. This is crucial for analytics.
- In your onDestroy() method, call AppoxeeReportBackground() in order to signal to the SDK that the App is now in background, This is crucial for analytics.
- Android Users - Please Note : if your AppoxeePlugin member is NULL after calling the Factory method, the appoxee-unity-plugin.jar is MISSING, thus resulting a crash on each API call.
The following code snippet shows the MainCameraScript class as step 1 - 5 explain :
Code Block language c# title Init AppoxeeAndroidBridge linenumbers true using UnityEngine; using System; ... public class MainCameraScript : MonoBehaviour,IAppoxeeCallable<String> { ... private AppoxeePlugin unityBridge; //Keep as field/member in order to use the API. if Null, API calls will cause a crash in runtime. ... // Use this for initialization void Start () { if (myBridge == null) { Debug.Log ("UNITY: Start() calling constructor"); #if UNITY_IOS // No need to pass an SDK key & App secret on iOS. // Values should be passed via and .plist file, in the Xcode project. myBridge =AppoxeePlugin.CreateAppoxeeUnityBridge(this,"", ""); #elif UNITY_ANDROID myBridge =AppoxeePlugin.CreateAppoxeeUnityBridge(this,"SDK.Key", "App.Secret") #endif } } ... //If Application is on it's way for background / out of focus, must report deactivation for analytics void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { #if UNITY_ANDROID if (unityBridge != null) { unityBridge.ReportDeactivation(); } #elif #endif } } //If Application is in focus/back in foreground, must report activation for analytics void OnApplicationFocus(bool focusStatus) { if (focusStatus) { #if UNITY_ANDROID if (unityBridge != null) { unityBridge.ReportActivation(); } #elif #endif } } ... }
- iOS Only
- Build your project and open Xcode.
- In your Xcode project, create a
.plist
file (File -> New -> File... Recource -> Property List), and provide your SDK key. file needs to be named:AppoxeeConfigurationAppoxeeConfig.plist.
Code Block language actionscript3 title AppoxeeConfiguration.plist example <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>AppoxeeSDKID</key> <string>Your SDK ID</string></dict> </plist>
- API Documentation can be seen in the following link
...