This part of the documentation extends the integration process of Appoxee's native library into the Unity3D world ( SDK 4.1.4 version supported).
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If your Unity project is being developed with IDE version under 5, please note that using both of our Android & iOS plugins (or any 3rd party plugin) will cause an issue known to Unity3D users, which is described in this URL : iOS build loads assembly from Assets/Plugins/Android. Why? Build fails. There is also mentioning of this (with an alternate solution) in Stack Overflow - Unity Plugin for both iOS and Android Failing AOT for iOS due to AndroidJavaObject |
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